Alexei Lundgard
online portfolio
/bio
Game projects credits
​
'Project Steel' (iOS, Android)
Colossal Games Ltd.
WIP project
-Game design
-Character design
-Level design
-Marketing assets
Truffle Saga (iOS, Android, iMac, Windows Phone, Steam)
Colossal Games Ltd.
-Marketing assets
-In-game optimization in Unity NGUI
Commando Jack (iOS, Android, iMac, Windows Phone, Steam)
Colossal Games Ltd.
-Character design
-Character animations
-Level design
-Prop design
-Special effects
-Game design
-UI design
-Marketing assets
https://www.facebook.com/pages/Commando-Jack-Community/336940719719222
'Project Spirits' (iOS)
moWOW
WIP project
-Freelance game design
-Freelance level design
-Freelance character design
The Way Home (iOS)
moWOW
-Freelance level design
https://www.facebook.com/TheWayHomeGame
Time Monkeysâ„¢ (iOS)
Kwalee Ltd.
-Character design
-Props design
-Special effects
-Animation work
Wave Champions (iOS, Android)
Kwalee Ltd.
-Character design
-Character animation
-Prop design
-Environmental design
-Special effects
https://www.facebook.com/WaveChampionsCommunity
Pixel Quizâ„¢ (iOS, Android)
Kwalee Ltd.
-Character concept
-UI design
https://www.facebook.com/PixelQuizGame
Farm Fightersâ„¢ (iOS)
Kwalee Ltd.
-Character design
-Character animations
-Level design
-Prop design
-Special effects
-Game design
-UI design
-Marketing assets
http://www.kwalee.com/farm-fighters/
Flip the Cats (iOS)
Kwalee Ltd.
-Character animations
-UI Design
-Marketing assets
http://www.kwalee.com/games/FliptheCats/
Gobang Social (iOS)
Kwalee Ltd.
-Character design
-Character animations
-UI design
-Marketing assets
http://www.kwalee.com/gobangsocial/
Alexei Lundgard
/video games artist
Born in Russia, in 1985
2008-2011 Studied at the Bucks New University, High Wycombe
Bachelor of Arts (BA)
Bachelor of Science (BSc) First Class Honours in Digital Games Design
Needless to say I am a massive video games addict, something I have been since my first encounter with Pac Man back when arcades were what you used to spend your lunch money on. Being born into family of artists I knew early on that I wanted to create art for video games and I have been pushing myself ever since, striving to achieve my childhood dream. Games were always an inspiration as well as means of escape for me. From the vast fields of Hyrule, waiting to be explored, to the dark corridors of Mars, challenging my determination, video games always brought out my creativity, dedication and absolute passion to create art I can be proud of.
As I grow within the video games industry so does my understanding of this dynamic and ever-changing world. I love a good challenge and working as a video games artist gives me an opportunity to test my resolve and advance my skills. As games evolve so do tools to make them, forcing artist to be on their toes to keep up-to-date with the ever-growing standards of video games art. I cherish these challenges for they ultimately bring me closer to my dream of becoming the best video game artist I can possible be.
Key software skills:
• Autodesk 3ds Max (6+ years exp | modelling, rigging, texturing, animation, mo-cap, p-flow)
• Autodesk Maya (2+ years exp | modelling, rigging, texturing, animation, rendering)
• Autodesk Mudbox (2+ years exp | high-poly sculpting, normal maps creation)
• Pixilogic Zbrush (4+ years exp | high-poly sculpting, normal maps creation)
• Unity3D (3+ years exp | prop/prefab integration, level design, particle fx, 2D/3D animation, GUI)
• Adobe Photoshop (8+ years exp | digital painting, vector work, animation, texturing)
• Adobe Illustrator
• Adobe AfterEffects
• Adobe Premiere Pro
• Blender
• Microsoft Office