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/bio

Game projects credits

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'Project Steel' (iOS, Android)

Colossal Games Ltd.

WIP project

-Game design

-Character design

-Level design

-Marketing assets

 

Truffle Saga (iOS, Android, iMac, Windows Phone, Steam)

Colossal Games Ltd.

-Marketing assets

-In-game optimization in Unity NGUI

 

Commando Jack (iOS, Android, iMac, Windows Phone, Steam)

Colossal Games Ltd.

-Character design

-Character animations

-Level design

-Prop design

-Special effects

-Game design

-UI design

-Marketing assets

https://www.facebook.com/pages/Commando-Jack-Community/336940719719222

 

'Project Spirits' (iOS)

moWOW

WIP project

-Freelance game design

-Freelance level design

-Freelance character design

 

The Way Home (iOS)

moWOW

-Freelance level design

https://www.facebook.com/TheWayHomeGame

 

Time Monkeysâ„¢ (iOS)

Kwalee Ltd.

-Character design

-Props design

-Special effects

-Animation work

 

Wave Champions (iOS, Android)

Kwalee Ltd.

-Character design

-Character animation

-Prop design

-Environmental design

-Special effects

https://www.facebook.com/WaveChampionsCommunity

 

Pixel Quizâ„¢ (iOS, Android)

Kwalee Ltd.

-Character concept

-UI design

https://www.facebook.com/PixelQuizGame

 

Farm Fightersâ„¢ (iOS)

Kwalee Ltd.

-Character design

-Character animations

-Level design

-Prop design

-Special effects

-Game design

-UI design

-Marketing assets

http://www.kwalee.com/farm-fighters/

 

Flip the Cats (iOS)

Kwalee Ltd.

-Character animations

-UI Design

-Marketing assets

http://www.kwalee.com/games/FliptheCats/

 

Gobang Social (iOS)

Kwalee Ltd.

-Character design

-Character animations

-UI design

-Marketing assets

http://www.kwalee.com/gobangsocial/

 

Alexei Lundgard

/video games artist

Born in Russia, in 1985

2008-2011 Studied at the Bucks New University, High Wycombe

Bachelor of Arts (BA)

Bachelor of Science (BSc) First Class Honours in Digital Games Design

 

Needless to say I am a massive video games addict, something I have been since my first encounter with Pac Man back when arcades were what you used to spend your lunch money on. Being born into family of artists I knew early on that I wanted to create art for video games and I have been pushing myself ever since, striving to achieve my childhood dream. Games were always an inspiration as well as means of escape for me. From the vast fields of Hyrule, waiting to be explored, to the dark corridors of Mars, challenging my determination, video games always brought out my creativity, dedication and absolute passion to create art I can be proud of.

 

As I grow within the video games industry so does my understanding of this dynamic and ever-changing world. I love a good challenge and working as a video games artist gives me an opportunity to test my resolve and advance my skills. As games evolve so do tools to make them, forcing artist to be on their toes to keep up-to-date with the ever-growing standards of video games art. I cherish these challenges for they ultimately bring me closer to my dream of becoming the best video game artist I can possible be.

 

Key software skills:

 

• Autodesk 3ds Max (6+ years exp | modelling, rigging, texturing, animation, mo-cap, p-flow)
• Autodesk Maya (2+ years exp | modelling, rigging, texturing, animation, rendering)
• Autodesk Mudbox (2+ years exp | high-poly sculpting, normal maps creation)
• Pixilogic Zbrush (4+ years exp | high-poly sculpting, normal maps creation)
• Unity3D (3+ years exp | prop/prefab integration, level design, particle fx, 2D/3D animation, GUI)
• Adobe Photoshop (8+ years exp | digital painting, vector work, animation, texturing)
• Adobe Illustrator
• Adobe AfterEffects
• Adobe Premiere Pro
• Blender
• Microsoft Office

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